![]() I've read that it is more powerfull then Modo's paint. I think I can live without it, but it's sure nice to have. Navigating around and creating some meshes was a breeze (and fun), but I don't know if it stays that way if I get to the more advanced stuff. + Somehow the GUI makes to application feel easy to learn. ![]() ![]() Because I'm sure there are some people here with more experience I was hoping that you maybe could shed some light on this matter.Ĭurrently I have a list of pro's and con's. I want to buy a good modeler which let's me create my environments and props, texture it all, light it, bake those textures and import them into Unity.and does this all very smoothly for years to come. And that's mainly I think because of my lack of experience. I have been playing with both of them, but aren't able to decide. So I finally narrowed it down to Cinema 4D and Modo. Blender didn't "click" with me and Sketchup seems like a nice tool in combination with others. So that rules out Maya, 3D Max, Houdini and all those others. I have decided on a budget of around 1000 euros maximum and the application must be OSX compatible. I have no interest in character design/animation at the moment, because I'm just starting out and I want to focus on one subject for now. So this would include modeling/texturing/lighting environments and props mostly. Specifically a program which will let me design game levels/environments. I'm looking for a 3D application which will compliment my Unity Pro license nicely. So with no further ado, here's my problem. Well, I'm sorry, but I have been browsing fora and trying out demo versions for the last couple of weeks and I can't seem to find the answer I'm looking for. Oh no! Not another one of those "Which 3D application should I buy?!" topics.
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